How To Download Player Created Maps For Halo 3 UPDATED

How To Download Player Created Maps For Halo 3

2007 video game

2007 video game

Halo 3
Halo 3 final boxshot.JPG
Programmer(s) Bungie
Publisher(south) Microsoft Game Studios
Producer(s)
  • James McQuillan
  • Joseph Tung
Designer(s)
  • Paul Bertone
  • Rob Stokes
  • Tyson Green
Programmer(southward)
  • Ben Wallace
  • Charles Gough
  • Chris Butcher
  • Drew Solomon
  • Hao Chen
  • Zach Russell
Artist(s) Marcus Lehto
Writer(due south)
  • Joseph Staten
  • Luke Smith
  • Robert McLees
Composer(s)
  • Martin O'Donnell
  • Michael Salvatori
Series Halo
Platform(s)
  • Xbox 360
  • Xbox Ane
  • Microsoft Windows
  • Xbox Series X/S
Release Xbox 360
  • NA: September 25, 2007
  • AU: September 25, 2007
  • EU: September 26, 2007
Xbox One
  • WW: Nov xi, 2014
Microsoft Windows
  • WW: July 14, 2020
Xbox Serial X/South
  • WW: Nov 17, 2020
Genre(s) First-person shooter
Mode(s)
  • Unmarried-player
  • Multiplayer

Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in 2001's Halo: Combat Evolved and continued in 2004's Halo 2. Halo 3 'south story centers on the interstellar war between twenty-sixth century humanity, a collection of alien races known as the Covenant, and the alien parasite Alluvion. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. The game features vehicles, weapons, and gameplay elements non present in previous titles of the serial, as well every bit the improver of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

Bungie began developing Halo 3 shortly after Halo 2 shipped. The game was officially announced at E3 2006, and its release was preceded by a multiplayer beta open up to select players who purchased the Xbox 360 game Crackdown. Microsoft spent $fortymillion on marketing the game, in an try to sell more than game consoles and augment the appeal of the game beyond the established Halo fanbase. Marketing included cross-promotions and an alternate reality game. The game was released in September 2007.

Halo 3 grossed U.s.a.$170meg in its first day of release, and $300one thousand thousand its first week. More 1 one thousand thousand people played Halo iii on Xbox Live in the kickoff twenty hours. To date, Halo iii has sold in excess of 14.5 million copies. The game was also the best-selling video game of 2007 in the U.Due south. Overall, the game was very well received by critics, with the Forge and multiplayer offerings singled out as strong features; withal, some reviewers criticized single-player aspects, specially the plot and campaign layout. Halo 3 is ofttimes listed every bit ane of the greatest video games of all time. A prequel to the game, Halo 3: ODST, was released worldwide in September 2009. A sequel, Halo four, released in November 2012, was adult by new studio 343 Industries. Halo three was re-released as office of Halo: The Master Primary Collection for the Xbox One in November 2014 and for Microsoft Windows in July 2020.

Gameplay

Master Chief aims his assail burglarize at a group of Covenant Grunts. A piece of activated equipment, chosen the bubble shield, is shown.

Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. Gameplay focuses on the "Golden Triangle of Halo": players employ weapons, grenades, and melee attacks, which are available to a player in nigh situations. Players may dual-wield some weapons for boosted firepower, forgoing the use of grenades and melee attacks. Unlike previous installments, the thespian's secondary weapon is visible on their thespian model, holstered or slung across the player'due south dorsum.[ane] Halo 3 introduces support weapons, cumbersome two-handed weapons that boring the player when carried, merely offering greatly increased firepower in render.[2]

In addition to weapons, Halo iii contains a new class of gear called equipment;[3] these items have various furnishings, ranging from defensive screens to shield regeneration and flares. Just 1 piece of equipment can be carried at a time.[4] The game's vehicular component has been expanded with new drivable and AI-only vehicles.[5] [6]

Halo 3 contains non-gameplay additions, such as Forge, a map-editing tool. Forge enables players to insert and remove game objects, such as weapons, crates and vehicles into existing multiplayer maps.[vi] Near all weapons, vehicles, and interactive objects can be placed and moved on maps with Forge.[7] Players can enter Forge games and edit and manipulate objects in real time. A budget limits the number of objects that tin exist placed.[eight] Players may too save upwardly to 100 films of gameplay to their Xbox 360's difficult drive,[9] [10] viewing the action from whatsoever bending and at different speeds.[eleven] Halo 3 offers a course of file sharing, where items such as saved films, screenshots, and custom variants tin can all be uploaded to Bungie's official website. Anyone can scan user created content that has been uploaded to Bungie'south website and tag it to automatically download to their panel next time they sign into Xbox Alive on Halo 3.[4] [12]

Modes

Halo 3 's story or campaign mode tin can be played through alone or cooperatively with up to three other players via Xbox Live or System Link. Instead of each player being an identical character in cooperative play, every bit in previous Halo games, the commencement histrion plays as Master Chief, the second player equally the Arbiter, and the final two players controlling the Covenant Elites North'tho 'Sraom and Usze 'Taham. Each player has identical abilities, although their starting weapons vary.[13] Hidden skulls found on each level cause changes to the gameplay when enabled, such as giving the enemies extra health, changing in-game dialogue, or modifying AI behavior.[14] These skulls, too every bit the difficulty level and the speed at which the level is completed, provide multipliers to the full score.[four] Players are awarded gamerscore points for unlocking Achievements by reaching a certain score in each level.[xv]

Local surface area network or Xbox Alive supports upwardly to 16 players in multiplayer matches, with game modes including variations of deathmatch and Capture the Flag. Players must actively seek out other players through their Xbox Alive Friends list, using the party invite system, or the LAN search feature to play multiplayer matches with their own custom rules and customized maps. If they are connected to Xbox Live nonetheless, a actor tin can cull to take the game decide for them the exact rules and map to play on, as well every bit finding boosted people to play against or with, using the "Matchmaking" system (the automated grouping of players of similar skill). A thespian volition determine from a selection of developer designed "playlists" which each comprise a certain way to experience the game.[16]

Similar other multiplayer Xbox 360 titles, Halo 3 uses a customized version of TrueSkill ranking system for its matchmaking on a per-playlist basis. A linear measure of a player's feel with the matchmade portion of the game and each particular playlist is likewise tracked (denoted as EXP).[17] To aid players take an enjoyable time online, several peace-of-mind features are implemented within easy attain, such equally avert/feedback options on a player's service record, also every bit vocalisation chat mute straight from the in-game scoreboard.[eighteen] Like Halo ii, Halo iii supports downloadable content and updates.[19] The online services for the original Xbox 360 version of the game went offline in Jan 2022.[20]

Synopsis

Setting and characters

Halo three is fix in a scientific discipline fiction setting during the years 2552 and 2553. Humanity is at state of war with a genocidal alliance of alien races known as the Covenant. After years of conflict, a Covenant armada discovers Earth during Halo ii.[8] "Halos" are massive ringworlds, ranging from thousands to tens of thousands of kilometers in diameter, scattered across the galaxy. These rings were constructed thousands of years agone by a race known every bit the Forerunners every bit weapons of last resort against the parasitic alien species known as the Inundation. When activated, the Halos would destroy all sentient life in the galaxy, depriving the Flood of its nutrient. The Forerunners disappeared after they activated the rings. In Halo: Combat Evolved, whilst fleeing the Covenant, the UNSC ship Pillar of Autumn stumbled upon one of these ringworlds, Installation 04. Against the wishes of the ring'southward bogus intelligence (AI) caretaker, 343 Guilty Spark, the human supersoldier Master Chief destroyed the ring to finish the threat from Halo and the Flood. The Covenant, unaware of the destructive nature of the rings, attempt to fire some other band, Installation 05, during Halo two in social club to fulfill their religious prophecy. One race in the Covenant, the Elites, learn the truth virtually the rings, and join forces with humanity in social club to cease the installation's firing. Though they are successful, the unexpected shutdown triggers a neglect-safe protocol, priming all the rings for firing from one location, referred to as the Ark. Still oblivious to the true nature of the rings, the Covenant High Prophet of Truth and the remaining loyalist Covenant go along to head to Earth, where they believe the Ark is buried.

Halo three 'southward protagonist is Master Master Petty Officer John-117, an enhanced supersoldier known every bit a "Spartan". Master Main fights alongside the Arbiter, a disgraced Covenant Elite commander. Two other Elite characters, N'tho 'Sraom and Usze 'Taham, appear as the third and fourth players in cooperative play.[xiii] Supporting characters from previous games return, including man soldiers Avery Johnson and Miranda Keyes.[viii] Too playing a role in the story is the Inundation leader known as the "Gravemind". In Halo 2, the Gravemind escapes from confinement, invades the Covenant mobile uppercase city of Loftier Charity, and captures the man AI Cortana.[viii]

Plot

After the events of the comic necktie-in Halo: Uprising,[21] the Master Main arrives on World in eastward Africa, where he is constitute by Johnson and the Arbiter. The Chief and company return to a UNSC outpost where Keyes and Lord Hood plan a terminal effort to stop the Covenant leader, the High Prophet of Truth, from activating a Forerunner artifact the Covenant take excavated. The Chief clears anti-air Covenant defenses so Hood tin can lead the last of Earth'southward ships against the Prophet, but Truth activates the buried artifact, creating a slipspace portal which he and his followers enter. A Flood-infested ship crash-lands nearby; Elite forces arrive and vitrify the Overflowing-infected areas of Globe, stopping the threat. Following a message Cortana left aboard the Overflowing ship, the Chief, Arbiter, Elites, Johnson, Keyes and their troops follow Truth through the portal. Joining them is 343 Guilty Spark, who aids the Chief as he has no function to fulfill later the destruction of his ringworld.

Traveling through the portal, the humans and Elites observe an immense artificial structure known as the Ark, far across the edges of the Milky way milky way. Here, Truth can remotely activate all the Halos. The Flood arrive aboard High Charity in full force, beginning to infest the installation. Truth captures Johnson, as he needs a human to use Forerunner engineering science. Keyes is killed attempting a rescue, and Johnson is forced to activate the rings. Gravemind forges a truce with the Chief and Arbiter to stop Truth and defeat the residuum of his army, rescuing Johnson and halting the installations' activation. After the Arbiter kills Truth, Gravemind turns on the Chief and Arbiter.

The Main, Arbiter and Guilty Spark discover that the Ark is constructing another Halo to replace the one that the Main previously destroyed. The Principal decides to actuate this Halo; the ringworld would eliminate the Flood infestation on the Ark while sparing the milky way at large from destruction. To activate the band, the Chief rescues Cortana, who has the Activation Index of the destroyed Halo, from High Clemency and destroys the city. Arriving on the new Halo, Cortana warns that Gravemind is trying to rebuild itself on the ring. The Chief, Czar, and Johnson travel to Halo's control room to activate the band. Guilty Spark explains that because the band is not yet complete, a premature activation will destroy it and the Ark. When Johnson ignores his warning, Guilty Spark fatally wounds him to protect "his" band. Although the Principal destroys Guilty Spark, Johnson soon dies of his injuries. Primary activates the ring, and escapes the ring's self-destruction on the UNSC frigate Forwards Unto Dawn. However, the forcefulness of Halo's blast causes the slipspace portal to plummet, resulting in merely the front half of Frontwards Unto Dawn, carrying the Arbiter, making it dorsum to Earth.

A memorial service is held on Earth for the fallen heroes of the Human-Covenant war, during which the Czar and Lord Hood briefly exchange words regarding the fallen Master Principal. Later on the memorial service, the Arbiter and his Aristocracy brethren depart for their home planet. Meanwhile, the rear one-half of the Forward Unto Dawn drifts in unknown space. Cortana drops a distress beacon, only acknowledges it may be many years before they are rescued. As the Main Chief enters cryonic sleep, Cortana confides to him that she volition miss him, but he comforts her by telling her "wake me when you lot need me." If the game is completed at the Legendary difficulty level, the scene continues to show the piece of Forward Unto Dawn drifting towards an unknown planet, setting up the events of Halo 4.

Development

Halo 2 was a critical and commercial success, but its development had taken a toll on Bungie. The game'due south development was fraught and rushed, resulting in the final act of the game's campaign existence cutting.[22] Bungie was openly critical of the game's shortcomings,[23] and viewed a 3rd Halo game as a gamble to "make right" to fans for Halo ii 'due south issues, every bit well as the final Halo game the studio would make earlier moving onto other projects.[22] Lingering dissatisfaction with Bungie's acquisition by Microsoft in 2000 and a want for more favorable profit-sharing on Halo 3 led to an agreement where Bungie would become an independent studio after aircraft a set number of new Halo games.

Afterwards Halo 2 shipped, Bungie cofounder Jason Jones went on sabbatical, leaving the Halo 3 team with little direction or leadership; different staff members wrestled over who would take on artistic positions for the new game, and no clear artistic management was decided upon. Story writer Joseph Staten took a vacation after coming into disharmonize with other staff members, meaning there was no clear person who was responsible for the game's story for a portion of development. The story was drafted by a committee, and then presented to senior Bungie members. Composer Martin O'Donnell recalled he did not feel the draft would work, as it left out previous characters and plot threads. Having recently seen the film Tranquility, he insisted that characters should die to increment the stakes. Staten returned to do edits after the plot had been established.[22]

Halo 2 had popularized online multiplayer matchmaking and social features similar histrion parties and voice conversation. The Xbox 360 integrated many similar features into Xbox Live, only changed the underlying system. Designer Max Hoberman recalled that instead of creating new features, he spent a twelvemonth fixing cleaved features to get dorsum to parity with Halo 2.[22]

Compared to the harried pace of Halo 2 's development which necessitated painful cuts to ship the game on fourth dimension, Bungie staffers recalled Halo 3 's development as much more smooth, with more than time to add features like Forge fashion.[22]

Bungie remained repose as to what their new project was, leaving comments in their weekly update alluding to a "new project".[24] The game was officially announced with a real-time cinematic trailer at E3 2006.[25]

In comparison with Halo two 's tight-lipped evolution, Bungie was more transparent almost the procedure for Halo three.[22] Bungie kept the public informed on game development via weekly updates on their web site. During development, the game was divided into unmarried actor and multiplayer builds; this made debugging and testing the much smaller multiplayer files quicker.[26] While details of Halo iii 's multiplayer were widely disseminated in the sixteen months leading upward to the release,[27] the single-player attribute of the storyline was kept relatively secret throughout much of the development to build up interest. The first campaign screenshots did not appear until a year subsequently the proclamation trailer, on July 5, 2007, as a "tease" for the planned pace of marketing.[28]

A public beta test of the game's online multiplayer features, as well as saved films and file share, took place 4 months before the full release.[29] Players required a Crackdown disc to play the beta.[thirty]

AI behavior was enhanced and improved; the behavior of enemy Brutes the actor faces was modified, giving them a "pack mentality" that causes the aliens to perform similar deportment at the same fourth dimension and altering gameplay.[three] [31]

Graphics

Halo three utilizes a proprietary, in-house graphics engine.[32] It employs graphics technologies such as high dynamic range, global lighting, and depth of field effects inside cutscenes.[33] Motion blurring was absent from the beta, but was added to the final game.[34] Most dynamic objects in the game cast real-time shadows on themselves and the environment around them, including the game's plant life. Halo 3 uses normal, bump, and parallax mapping to requite surfaces more than detail without dramatically increasing the number of polygons. Players can see distances of up to ten miles (sixteen km) away, all fully three-dimensional.[35] The engine is capable of existent-fourth dimension reflections, but are often unused as Bungie considered it a waste of resources.[36] Halo 3 uses 2 frame buffers instead of the usual unmarried buffer, allowing Bungie to preserve every bit much of dynamic range as possible for the game's lighting without adversely affecting the frame charge per unit. As a consequence, the game natively renders at 1152×640 resolution instead of 720p. The image can be upscaled to 1080p by the Xbox 360.[37] [38] Halo 3 has also been enhanced for Xbox I X, rendering at 1920p upscaled to 2160p in HDR at a solid 30fps.[39]

Audio

Equally with all titles on the Xbox 360, Halo 3 fully supports 5.1 surround audio sound.[twoscore] In the game, there are over 50,000 pieces of audio, with nearly twoscore,000 of those being NPC dialogue.[four] This is far more in either of the preceding Halo titles; Halo 2 had over 15,000 pieces of dialogue. The AI controlling this dialogue is designed to ensure the exchanges menses naturally and assuredly.[35] Split recordings were made for nearby and afar gunfire to make for a more believable sound experience in the public beta,[41] and the finished game uses Waves Sound plugins to modify dialog and other audio in-game depending on conditions.[42] Distant gunfire sounds, which may outset seem like pre-recorded ambient sound, may often be the result of an bodily firefight happening elsewhere in the game.[43]

Marty O'Donnell over again composed the original score for the game. Some pieces of the game's music are produced with a much larger real orchestra than any pieces in the prior two games. For case, the music for the announcement trailer was recorded with a threescore-slice orchestra and a 24-piece choir.[25] Halo 3 is the first game in the series to feature custom soundtracks, assuasive players to supercede in-game music with their own choices.[44] The Halo 3 Original Soundtrack was released on November 20, 2007.[45] Included on the soundtrack is an original composition submitted past fans and judged past Nile Rodgers, Michael Ostin, and Marty O'Donnell.[46]

Vocalization actors returning to reprise their roles in Halo 3 include Jen Taylor as Cortana, David Scully every bit Sergeant Johnson and the Elites, Keith David as the Arbiter, Tim Dadabo as 343 Guilty Spark, Ron Perlman as Lord Hood, Robert Davi as Rtas 'Vadum, and Steve Downes as the voice of Primary Main. The game likewise features new voices, with Terence Postage stamp and Justis Bolding replacing Halo 2 vocalization actors Michael Wincott and Julie Benz equally the Prophet of Truth and Miranda Keyes respectively.[47] Additional voices include celebrity presenter Jonathan Ross,[48] Nathan Fillion, Adam Baldwin, Alan Tudyk, Katee Sackhoff, and John DiMaggio.[47] Members of the Halo machinima Red vs. Bluish (Burnie Burns, Gus Sorola, Matt Hullum, Jason Saldaña, Geoff Ramsey, and Joel Heyman) have cameo roles.[viii]

Release

Microsoft spent more $40one thousand thousand marketing Halo 3. The goal of the campaign was to sell more Xbox 360 consoles and widen the appeal of the game across the "Halo faithful" to coincidental too every bit hardcore gamers. Marketing took the course of stages, including trailers of the game, real-time cinematics, recorded gameplay sequences, pre-rendered CGI, and alive activity pic.[49] On September 12, 2007, the "Believe" Halo iii advert campaign, focused on the epic nature of the story and heroism told through dioramas and third party accounts of Master Chief's service, began with the video "Museum" and continued on past the game's release.[l]

Throughout the course of development Bungie released iv "developer documentaries" that explained the processes backside creating parts of the game. A big-calibration multiplayer beta test was played on Xbox Alive with more than 800,000 members of the public being able to take part and feel the game for themselves.[49] First in June 2007, an alternating reality game chosen Iris involved players in slowly revealing background information for the game.[49] The bodily release was met with worldwide launch parties.[51]

Halo 3 likewise had marketing necktie-ins and promotions. PepsiCo announced a new line of soft potable, a variant of Mountain Dew named Game Fuel, branded with the Halo 3 logo and the Master Chief.[52] Much of the advertizement focused on appealing to the general public, rather than just hardcore fans of the game; for example, some 7-Eleven stores advertised Halo three and sold specialty cups and copies of the game.[53] Gamestation stores in the United kingdom offered a limited edition Master Main figurine to the offset k preorders.[54]

The game's final testing copy before its gold release—codenamed "Epsilon" and confirmed by Bungie to be almost complete[12]—was leaked to the Internet months before the game's release date. Microsoft reacted to this leak by having the Xbox Live accounts of gamers caught playing the leaked re-create banned until the yr 9999.[55] Retail copies of the game, consummate with photographs of the open game box, started to appear on the net auction site eBay weeks earlier release,[56] followed by U.k. catalog retailer Argos accidentally releasing some of their copies a week early. Microsoft's Entertainment and Devices division were quoted as existence "disappointed" that the Argos leak happened, but stated they had no intention for punishing them for an "honest mistake".[57] The retail copy was also leaked online over a week earlier release, with the half dozen.14 gigabyte file of the game ripped from a disc and downloaded past thousands of people within 24 hours. Videos of the ending of Halo iii, obtained from the leaked copy, were captured and posted on video sharing sites.[58]

Halo 3 was released on September 25, 2007, in 3 separate retail versions: "Standard", "Express", and "Legendary". The Standard Edition contains the game disc, manual, and a small-scale poster with the game's control-map and artwork. The Express Edition, independent in a metal instance, contains the game disc, manual, affiche, Xbox 360 bonus disc with featurettes, and a hardcover-bound "Bestiarum", a drove of data and fine art roofing the species, cultures, and civilizations of Halo three. The Legendary Edition contains the game disc, manual, affiche, interactive bonus disc, the Bestiarum on a DVD, Legendary DVD containing exclusive content, and a scale replica of the Master Chief's helmet every bit a example for the three discs. The skid-cover packaging unfolds into a large heavy-stock poster of Chief Chief.[59] Some of the Limited Edition versions of Halo iii were found to have a defect in the hub that kept the discs in identify, which could lead to scratched discs. Microsoft introduced a disc replacement program in response.[60] [61]

On the day before its official release, 4.ii million units of Halo 3 were in retail outlets.[62]

Halo 3 was made a gratis download for Xbox Live Golden subscribers through the "Games with Gold" plan in October 2013.[63] It became playable on the Xbox One via backwards compatibility in 2017.[64] An Xbox 1-native version of the game, presenting the graphics at 1080p and 60 frames per 2d, was included as part of Halo: The Chief Chief Collection for the Xbox One in 2014. Halo 3 was re-released again as part of the Windows version of The Primary Chief Drove in 2020.[65]

Downloadable content

Halo 3 supports multiplayer map downloadable content as well as game updates via Xbox Live.[66] The commencement three post-release multiplayer maps, "Collision", "Rat's Nest", and "Foundry", were released as a pack on December xi, 2007, collectively known as the "Heroic Map Pack".[67] A 2nd group of three maps including a remake of Halo 2 map "Lockout", titled "Blackout", a new map "Ghost Town" and a remake of Halo: Gainsay Evolved map "Sidewinder", titled "Avalanche" were arranged equally the "Legendary Map Pack", on April 15, 2008.[68] These maps introduced visual filters to the Forge pallet, which change the way the maps look.[69] A remake of the Halo: Combat Evolved map "Chill Out", titled "Cold Storage", was released as a free download on "Bungie Day", July 7, 2008.[seventy] The third multiplayer map pack, titled the "Mythic Map Pack" and consisting of the maps "Orbital", "Associates", and "Sandbox", was included with the Limited Collectors Edition of Halo Wars.[71] The map pack was released over the Xbox Live Market place on April ix, 2009.[72] The fourth and concluding multiplayer map pack, "Mythic Two Map Pack", was released on February ii, 2010. The map pack includes the three new maps from Halo 3: ODST: "Citadel", "Longshore", and a remake of Halo two map "Midship", titled "Heretic".[73]

The get-go version update for Halo 3 was released on February nineteen, 2008, and addressed various bugs such as melee contest resolution and saved-flick theater errors.[74] The next update (called a Title Update) was released September 23, 2008, and includes new Achievements, a new XP ranking organisation, and various new ways to detect and stop cheating in the game.[75] No farther Halo 3 updates were planned.[76]

Reception

Sales

Nib Gates selling the first official copy of Halo 3 to Ritesh David, at Best Buy in Bellevue, Washington. This was the only detail Gates signed at the launch effect.

Outset-day sales of Halo three reached $170million in the U.S., setting a record for highest gross of a video game inside 24 hours of its release.[77] The performance beat the previous record setter—Halo two—which earned $125million within 24 hours of its launch.[77] The game was preordered by more than one million people in North America.[78] Worldwide more than US$300million worth were sold in the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the Halo 3 launch.[79] Past 2010, Microsoft reported full grosses at $600 one thousand thousand.[80]

In the U.Southward., Halo 3 sold three.three meg copies in its kickoff 12 days on sale,[81] increasing to three.vii million copies by November 15, 2007.[82] Reuters UK estimated that Halo 3 may have sold upwards to 5.2 million copies worldwide in the first two weeks after launch.[79] By November 30, 2007, Halo iii had sold 5meg copies worldwide, and as of that point, was the best-selling video game of 2007 in the U.South., even though the game is only available on ane panel.[83] On January 3, 2008, Microsoft appear that Halo 3 had sold 8.1 million copies.[84] The game drew over a million Xbox Live members to play online in the first xx hours, making it the biggest day for Xbox Alive gaming in history.[85] [86] The game returned to the acme 20 sales charts more than a twelvemonth afterward its release in Feb 2009; Gamasutra reported that the heave might have been due to the release of Halo Wars.[87] According to Microsoft, Halo 3 had sold fourteen.5 million copies as of 2012[update].[88] The game was also the best-selling video game of 2007 in the U.S.[89]

Advertising Age reported that movie studio executives were convinced the release of Halo iii harmed box role receipts; the week'south take was 27% less than the previous year's yield.[xc] While some executives decided the disparity in estimated and actual gross for films like The Heartbreak Kid was due more to the film's poor reception, other analysts believed that "the audience on [Halo 3] is the 18-to-34 demographic, similar to what yous'd see in cinemas" and that this led to a decrease in receipts.[91] Afterwards research suggested that the Halo iii players still watched the same corporeality of tv and movies, regardless of the time they spent playing the game.[92]

Critical reception

Halo 3 received critical acclaim upon its release. It holds an boilerplate of 94/100 on aggregate website Metacritic.[93] Pro-G 's Wesley Yin-Poole assured readers that Halo 3 lived upwardly to the enormous hype surrounding information technology, writing that the game was "everything we hoped information technology would exist, and much, much, more".[102] Reviewers including Eurogamer 'due south Rob Fahey, GamesRadar 's Charlie Barrett, and GameSpot 'due south Jeff Gerstmann felt that the underlying formula of previous Halo games was unchanged, but that this was not a detriment.[96] "Every blazon of Halo fan, from the hardcore to the casual to the brand new, volition discover something to satisfy them in Main Chief'southward third adventure," Barrett asserted,[five] [103] while IGN'south Hilary Goldstein referred to Halo 3 equally "the about complete game available on any panel", specifically stating "the Forge and the replay functionality raise the bar for panel shooters so high, it may never be surpassed this generation."[iii] The gameplay additions to the game, such as equipment and new vehicles, were praised; Gerstmann and Goldstein noted that equipment had much more relevance in multiplayer matches than the entrada.[three] [5]

Reception of the single-player aspect varied. Yin-Poole wrote that while the cliffhanger ending of Halo two was disappointing, the campaign of Halo iii was much more satisfying.[102] Gerstmann, GameSpy'due south Gabe Graziani, and Goldstein maintained that the campaign was besides short, especially on easier difficulty levels or with 3 additional players in co-op.[5] [104] Goldstein was highly disquisitional of the eighth level, stating "the penultimate chapter is and so bad, simply thinking about it puts a rotten taste in my oral fissure." The New York Times ' Charles Herold said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing.[105] [106] Goldstein and Steve West of Movie theatre Alloy thought a function of the game'due south story was lost past not having the Arbiter featuring equally prominently as the character was in Halo 2.[3] [107]

About publications agreed that multiplayer was by far ane of the all-time features; IGN said that the multiplayer map lineup was the strongest of the series,[3] and GameSpy added that "each [multiplayer] map is extremely well-tuned".[104] The Forge level editor and saved films features were singled out equally particularly potent features,[5] in addition to superb voice acting and Martin O'Donnell's rich score.[98] [104]

Other complaints focused on the artificial intelligence; critics praised the enemy AI just complained that the intelligence of the player's allies was far poorer.[3] [v] [108] Bryan Vore of Game Informer said that human faces and some textures were only "embarrassing".[98]

Halo iii was nominated for 7 awards from the Spike TV Awards,[109] of which it won "All-time Multiplayer Game" and "Most Addictive Video Game Fueled by Dew".[110] It won Time 's "Game of the Year" and IGN chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007.[111] [112] [113] The Visual Furnishings Society awarded Bungie the "Best Real Fourth dimension Visuals in a Video Game" for Halo 3.[114] Halo 3 took the Calvin Honor for "Best Videogame" every bit selected by Box Office Prophets.[115] Halo iii also took the award for Xbox 360 Game of the Yr 2007 from GameTrailers, and was voted by fans equally Game of the Year on Grand-Phoria. Halo iii won the Edge Award For Interactive Innovation in August 2008.[116] In 2010, the game was included as 1 of the titles in the book 1001 Video Games You Must Play Earlier You Dice.[117]

References

  1. ^ "Comprehend Story: Halo 3". Electronic Gaming Monthly. ane (210): 86–103. December 2006.
  2. ^ Goldstein, Hilary (August 10, 2007). "Burn, Baby! Burn!". IGN. pp. one–2. Archived from the original on November 27, 2014. Retrieved August 24, 2011.
  3. ^ a b c d e f g h Goldstein, Hilary (September 23, 2007). "Halo 3 Review". IGN. pp. one–5. Archived from the original on December half dozen, 2019. Retrieved Oct 2, 2007.
  4. ^ a b c d "Finish the Fight". Edge (UK). Vol. 1, no. 179. September 2007. pp. 66–77. ISSN 1350-1593.
  5. ^ a b c d due east f g Gerstmann, Jeff (September 23, 2007). "Halo iii for Xbox 360 Review – Xbox 360 Halo 3 Review". GameSpot. Archived from the original on March 21, 2012. Retrieved September 25, 2007.
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External links

  • Halo 3 at Bungie
  • Halo 3 at Halo Waypoint
  • Halo 3 on Halopedia, the Halo wiki

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